005 : Privileged Code

Here is my thesis project. It allowed me to practice 3D as an autodidact. I created and programmed a Third-Person Shooter using Unity 3D and Maya within three months. I modeled, textured and rigged video game characters. I also modeled the 3D environment and the props, created the video game trailer and promoting campaign (logo, booklet, posters, kit...).

Booklet Cover

Booklet back cover

A room in the video game

Corridor

Office space

Office space

Surgical room

Cinema room

Training room

Hangar